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337
cool-unix/uni_modules/cool-ui/components/cl-sign/cl-sign.uvue
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337
cool-unix/uni_modules/cool-ui/components/cl-sign/cl-sign.uvue
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<template>
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<view class="cl-sign" :class="[pt.className]">
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<canvas
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class="cl-sign__canvas"
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ref="canvasRef"
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:id="canvasId"
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:style="{
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height: `${height}px`,
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width: `${width}px`
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}"
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@touchstart="onTouchStart"
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@touchmove.stop.prevent="onTouchMove"
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@touchend="onTouchEnd"
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></canvas>
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</view>
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</template>
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<script lang="ts" setup>
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import { canvasToPng, getDevicePixelRatio, parsePt, uuid } from "@/cool";
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import { computed, getCurrentInstance, nextTick, onMounted, ref, shallowRef, watch } from "vue";
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defineOptions({
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name: "cl-sign"
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});
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// 定义组件属性
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const props = defineProps({
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pt: {
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type: Object,
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default: () => ({})
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},
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// 画布宽度
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width: {
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type: Number,
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default: 300
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},
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// 画布高度
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height: {
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type: Number,
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default: 200
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},
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// 线条颜色
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strokeColor: {
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type: String,
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default: "#000000"
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},
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// 线条宽度
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strokeWidth: {
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type: Number,
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default: 3
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},
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// 背景颜色
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backgroundColor: {
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type: String,
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default: "#ffffff"
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},
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// 是否启用毛笔效果
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enableBrush: {
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type: Boolean,
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default: true
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},
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// 最小线条宽度
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minStrokeWidth: {
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type: Number,
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default: 1
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},
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// 最大线条宽度
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maxStrokeWidth: {
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type: Number,
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default: 6
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},
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// 速度敏感度
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velocitySensitivity: {
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type: Number,
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default: 0.7
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}
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});
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// 定义事件发射器
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const emit = defineEmits(["change", "clear"]);
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// 获取当前实例
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const { proxy } = getCurrentInstance()!;
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// 获取设备像素比
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const dpr = getDevicePixelRatio();
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// 触摸点类型
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type Point = { x: number; y: number; time: number };
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// 矩形类型
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type Rect = { left: number; top: number };
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// 透传样式类型定义
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type PassThrough = {
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className?: string;
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};
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// 解析透传样式配置
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const pt = computed(() => parsePt<PassThrough>(props.pt));
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// 签名组件画布
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const canvasRef = shallowRef<UniElement | null>(null);
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// 绘图上下文
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let drawCtx: CanvasRenderingContext2D | null = null;
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// 生成唯一的canvas ID
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const canvasId = `cl-sign__${uuid()}`;
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// 触摸状态
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const isDrawing = ref(false);
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// 上一个触摸点
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let lastPoint: Point | null = null;
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// 当前线条宽度
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let currentStrokeWidth = ref(3);
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// 速度缓冲数组(用于平滑速度变化)
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const velocityBuffer: number[] = [];
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// canvas位置信息缓存
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let canvasRect: Rect | null = null;
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// 获取canvas位置信息
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function getCanvasRect(): Promise<Rect> {
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return new Promise((resolve) => {
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// #ifdef MP
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uni.createSelectorQuery()
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.in(proxy)
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.select(`#${canvasId}`)
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.boundingClientRect((rect: any) => {
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if (rect) {
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canvasRect = { left: rect.left, top: rect.top };
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resolve(canvasRect!);
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} else {
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resolve({ left: 0, top: 0 });
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}
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})
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.exec();
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// #endif
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// #ifndef MP
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// 非小程序平台,在需要时通过DOM获取位置信息
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canvasRect = { left: 0, top: 0 };
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resolve(canvasRect!);
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// #endif
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});
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}
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// 获取触摸点在canvas中的坐标
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function getTouchPos(e: TouchEvent): Point {
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const touch = e.touches[0];
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// #ifdef H5
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const rect = (e.target as any).getBoundingClientRect();
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return {
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x: touch.clientX - rect.left,
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y: touch.clientY - rect.top,
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time: Date.now()
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};
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// #endif
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// #ifndef H5
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// 小程序中使用缓存的位置信息或直接使用触摸坐标
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const left = canvasRect?.left ?? 0;
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const top = canvasRect?.top ?? 0;
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return {
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x: touch.clientX - left,
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y: touch.clientY - top,
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time: Date.now()
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};
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// #endif
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}
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// 计算速度并返回动态线条宽度
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function calculateStrokeWidth(currentPoint: Point): number {
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if (lastPoint == null || !props.enableBrush) {
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return props.strokeWidth;
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}
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// 计算距离和时间差
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const distance = Math.sqrt(
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Math.pow(currentPoint.x - lastPoint!.x, 2) + Math.pow(currentPoint.y - lastPoint!.y, 2)
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);
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const timeDelta = currentPoint.time - lastPoint!.time;
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if (timeDelta <= 0) return currentStrokeWidth.value;
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// 计算速度 (像素/毫秒)
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const velocity = distance / timeDelta;
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// 添加到速度缓冲区(用于平滑)
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velocityBuffer.push(velocity);
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if (velocityBuffer.length > 5) {
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velocityBuffer.shift();
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}
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// 计算平均速度
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const avgVelocity = velocityBuffer.reduce((sum, v) => sum + v, 0) / velocityBuffer.length;
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// 根据速度计算线条宽度(速度越快越细)
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const normalizedVelocity = Math.min(avgVelocity * props.velocitySensitivity, 1);
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const widthRange = props.maxStrokeWidth - props.minStrokeWidth;
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const targetWidth = props.maxStrokeWidth - normalizedVelocity * widthRange;
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// 平滑过渡到目标宽度
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const smoothFactor = 0.3;
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return currentStrokeWidth.value + (targetWidth - currentStrokeWidth.value) * smoothFactor;
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}
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// 触摸开始
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async function onTouchStart(e: TouchEvent) {
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e.preventDefault();
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isDrawing.value = true;
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// #ifdef MP
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// 小程序中,如果没有缓存位置信息,先获取
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if (canvasRect == null) {
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await getCanvasRect();
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}
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// #endif
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lastPoint = getTouchPos(e);
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// 初始化线条宽度和清空速度缓冲
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currentStrokeWidth.value = props.enableBrush ? props.maxStrokeWidth : props.strokeWidth;
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velocityBuffer.length = 0;
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}
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// 触摸移动
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function onTouchMove(e: TouchEvent) {
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e.preventDefault();
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if (!isDrawing.value || lastPoint == null || drawCtx == null) return;
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const currentPoint = getTouchPos(e);
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// 计算动态线条宽度
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const strokeWidth = calculateStrokeWidth(currentPoint);
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currentStrokeWidth.value = strokeWidth;
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// 绘制线条
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drawCtx!.beginPath();
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drawCtx!.moveTo(lastPoint!.x * dpr, lastPoint!.y * dpr);
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drawCtx!.lineTo(currentPoint.x * dpr, currentPoint.y * dpr);
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drawCtx!.strokeStyle = props.strokeColor;
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drawCtx!.lineWidth = strokeWidth * dpr;
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drawCtx!.lineCap = "round";
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drawCtx!.lineJoin = "round";
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drawCtx!.stroke();
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lastPoint = currentPoint;
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emit("change");
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}
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// 触摸结束
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function onTouchEnd(e: TouchEvent) {
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e.preventDefault();
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isDrawing.value = false;
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lastPoint = null;
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}
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// 清除画布
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function clear() {
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if (drawCtx == null) return;
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// #ifdef APP
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drawCtx!.reset();
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// #endif
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// #ifndef APP
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drawCtx!.clearRect(0, 0, props.width * dpr, props.height * dpr);
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// #endif
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// 填充背景色
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drawCtx!.fillStyle = props.backgroundColor;
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drawCtx!.fillRect(0, 0, props.width * dpr, props.height * dpr);
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emit("clear");
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}
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// 获取签名图片
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function toPng(): Promise<string> {
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return canvasToPng(canvasRef.value!);
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}
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// 初始化画布
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function initCanvas() {
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uni.createCanvasContextAsync({
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id: canvasId,
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component: proxy,
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success: (context: CanvasContext) => {
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// 获取绘图上下文
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drawCtx = context.getContext("2d")!;
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// 设置宽高
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drawCtx!.canvas.width = props.width * dpr;
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drawCtx!.canvas.height = props.height * dpr;
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// 优化渲染质量
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drawCtx!.textBaseline = "middle";
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drawCtx!.textAlign = "center";
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drawCtx!.miterLimit = 10;
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// 初始化背景
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clear();
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// #ifdef MP
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// 小程序中初始化时获取canvas位置信息
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getCanvasRect();
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// #endif
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}
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});
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}
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onMounted(() => {
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watch(
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computed(() => [props.width, props.height]),
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() => {
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nextTick(() => {
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initCanvas();
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});
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},
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{
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immediate: true
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}
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);
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});
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defineExpose({
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clear,
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toPng
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});
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</script>
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